Zeni Road
Small demo of a platformer about a money-changer's apprentice that fights his way up the Tōkaidō with a cord of bronze coins used as a whip to swing around levels and defeat enemies gathering money to pay a debt.
You can also download the ROM and play it on a GB Emulator or on real gameboy hardware. There is also a pocket version.
Play on Gameboy color for no lag.
Click on the game's browser window to enable sound, quirk of the web gameboy emulator.
PC Controls:
Up = ArrowUp or W
Down = ArrowDown or S
Left = ArrowLeft or A
Right = ArrowRight or D
A = Alt, Z or J
B = Control, X or K
Start = Enter
Select = Shift
"Basic" controls:
Press Start to skip the intro or pause the game
Pressing A will make Zenta jump
Pressing B will sling the money cord in front of Zenta
Holding a directional input (up, up-right, right, down-right, down, etc) and Pressing B will sling the money cord in that direction
Holding B will keep the cord hooked to whatever it is attached to
Releasing B will unhook the cord.
Pressing B or A at the town post will interact with the building
Pressing Up in front of a road shrine or a chest will interact with it
The more mons you collect on your cord, the longer it'll extend
Holding A can help a bit with getting more high when swinging
Gameplay Demo video can be seen here:
https://www.reddit.com/r/gbstudio/comments/1wmudvy/zeni_road_gbjam14/
| Updated | 1 day ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Mico27 |
| Genre | Platformer |
| Tags | Game Boy, Game Boy ROM, GBJam, Retro |
| Content | No generative AI was used |




Comments
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This is neat! The cord mechanic reminds me a bit of Umihara Kawase for the SNES.
Super cool mechanic that I can imagine speedrunners would love to push to the limit. Great pixel art, clean, readable and nice layering.
nice work. do you plan to enhance the game?
Thanks! I'll see if there's interest. What would have been left to do is the other half of the levels that I couldnt finish on time and some much needed polish on things (like gameplay tweaks or anything that is using the default dialogue menus would have been revamped if I had the time)
we are sure few people would be interested. your base is just too good to not develop it further.