Aside from some slight differences from the original version (which I think are pretty common), there are a few glitches, but they don't affect the overall gameplay:
ALL: Mushrooms and flowers appear so fast that it's difficult to break the brick next to it immediately after hitting the 1UP mushroom in 1-2
1-2: Hidden bricks (9C?) show up as ? blocks
3-1: One of the pillars at the end drops straight down and a 1UP sound effect is heard, after which it gets stuck into the pillar
Update: After retrying, I found out that it was a glitch in bgb after reading savestate, I'm not sure exactly why, at the moment I think it's a issue on the emulator side.
Update again: it's not a bgb issue either, I'm updating the correct version of bgb and savestate is functioning fine. Very sorry about that.
Happy to help! I don't even have a pocket but I remembered seeing this online so now needing a pocket file is kind of a solved issue. I never liked having to export a separate proprietary format for a gameboy game because roms are such a nice clean universal format. It was like needing a different power cord in every country you go to.
Unfortunately to my knowledge that patcher only works for games that have had patches hand-made for each game, so it's not able to patch games that aren't on it's list.
The fact that it covers more than a thousand games is due, among other contributors, to how absurdly prolific JoseJX was at making patches (~1184).
.pocket files run through a core, the same as ones you can install to play .gb files. Unless you're acquiring licensed ROMs through unofficial means, there is nothing illegitimate about them.
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Amazing!
Aside from some slight differences from the original version (which I think are pretty common), there are a few glitches, but they don't affect the overall gameplay:
ALL: Mushrooms and flowers appear so fast that it's difficult to break the brick next to it immediately after hitting the 1UP mushroom in 1-2
1-2: Hidden bricks (9C?) show up as ? blocks
3-1: One of the pillars at the end drops straight down and a 1UP sound effect is heard, after which it gets stuck into the pillarUpdate: After retrying, I found out that it was a glitch in bgb after reading savestate, I'm not sure exactly why, at the moment I think it's a issue on the emulator side.Update again: it's not a bgb issue either, I'm updating the correct version of bgb and savestate is functioning fine. Very sorry about that.
Any chance of a .pocket export to try out on Analogue Pocket? Thanks
you can play .gb files on Analogue Pocket too though if you install a core that plays them
https://retropatcher.jonabrams.com/
Excellent stuff Ben 💪 I didn't know this existed. I hope all is good with you
Happy to help! I don't even have a pocket but I remembered seeing this online so now needing a pocket file is kind of a solved issue. I never liked having to export a separate proprietary format for a gameboy game because roms are such a nice clean universal format. It was like needing a different power cord in every country you go to.
Unfortunately to my knowledge that patcher only works for games that have had patches hand-made for each game, so it's not able to patch games that aren't on it's list.
The fact that it covers more than a thousand games is due, among other contributors, to how absurdly prolific JoseJX was at making patches (~1184).
Oh damn, guess I have to keep exporting pocket files then...
Don't tell me you still play pocket files although there's openFPGA, especially with budude's GBC core.
In my work as a games journalist I have to use hardware and software for its legitimate intended purpose. So unfortunately no hacking of my devices
using openFPGA is not hacking.
.pocket files run through a core, the same as ones you can install to play .gb files. Unless you're acquiring licensed ROMs through unofficial means, there is nothing illegitimate about them.
YO I literally had the same idea a while ago huge props to you for sticking through it and fully completing this!
this is really amazing; well done
Amazing work!!!...